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Archenemy: Nicol Bolas, Reimagined

Archenemy: Nicol Bolas, Reimagined is a variant on the original Archenemy: Nicol Bolas, designed to solve some issues we noticed with the original product. This variant features 5 prebuilt, Commander/Oathbreaker-style decks, representing Nicol Bolas, the 3 original Gatewatch members from Archenemy: Nicol Bolas (Nissa Revane, Chandra Nalaar, and Gideon Jura), and Jace Beleren, along with some rules tweaks to help improve the variability of games.

Table of Contents

What Archenemy: Nicol Bolas, Reimagined is trying to do

After playing the original Archenemy: Nicol Bolas numerous times in our playgroup, we found several glaring issues with it:

  • There was far too much variance with the Bolas deck, especially in the (typical of Wizards) very weak manabase, often getting mana-flooded or, paradoxically, mana-screwed. This made playing the deck frustrating.
  • The deck based way too much on the Schemes; unless those went off in just the right way, the deck was quite weak, but since they were random, often we would see 1-2 dud schemes followed by a good one that was too little too late.
  • The Gatewatch decks weren't swingy enough. After 5-7 turns they were able to consistently mow down anything the Bolas deck did, even in the face of Schemes and big pain cards like Cruel Ultimatum or Nicol Bolas, Planeswalker, and even with inexperienced players piloting them.
  • The games were really short, barring long decision-making sessions among the Gatewatch: games rarely went longer than 7-8 turn cycles before an obvious conclusion was inevitable (invariably, Bolas losing).
  • With all those issues, out of 7 total completed games, Bolas lost every time, with about as many more scoops due to an obvious incoming loss or very poor mana situation by turn 4-5. While that has a certain flavour ring, the product was reflecting the early parts of the War of the Spark storyline where Bolas won consistently, so this felt off, and was of course quite unfun to play as a result.

Thus, the main goal here was to power-up the Bolas deck a bit, and ensure it was a bit more balanced with where the Gatewatch decks would be in the mid- to late-game, with the ideal goal of a 50/50 win rate across many sessions.

Additionally, there were some aspects that weren't exactly issues, but that we wanted to change:

  • We wanted to expand towards the later part of the Bolas Arc, specifically the War of the Spark and invasion of Ravnica itself. Combined with the repowering of the decks, we felt like this would be a major flavour win, as we could decide the outcome of his entire plan with the game as well as add some more cool things.
  • We really wanted Bolas to be commanding the Dreadhorde here, with much more of a Zombie/Amass theme and adding Liliana to his deck to represent her turning by Bolas at the climax of the story.
  • We wanted the ability to mix-and-match some more Gatewatch members to allow either more players in one game (up to 4-vs-1), or more variety between games.
  • We wanted a Commander-like deck structure; not just for the singleton aspect, but also for the ability to repeatedly bring out the key Planeswalkers over a longer game. Also, given Wizards of the Coast's move in the last ~6 years towards extensive Commander support, we felt this is more like how the product would likely look if produced today.

Thus, Archenemy: Nicol Bolas, Reimagined is a complete "product" like the original Archenemy: Nicol Bolas. The Scheme deck is unchanged from the original, and all 5 player decks are newly designed, while including all cards that were present in the original decks where applicable for flavour reasons and to assist in deckbuilding.

Future iterations might add more Gatewatch decks (on the shortlist are Teferi Akosa, Kaya Cassir, and Ajani Goldmane, in that order), but for now we feel that 5 decks (one more than the original Archenemy: Nicol Bolas) is enough and that those 3 planeswalkers would overlap a little too much (with all of them featuring White mana and, at least for Ajani, a major mechanical overlap with Gideon).

Deck Construction Notes

In terms of the decks, this is a hybrid between Commander and Oathbreaker:

  • The decks are all 100-card singleton.

  • The Commanders of all 5 decks are the Planeswalkers those decks represent. All normal Commander/Oathbreaker rules apply regarding them ("Commander tax" of {2} per cast, always returning to the Command zone, etc.).

  • The chosen Planeswalker cards represent the best functional version of the Planeswalker, not necessarily the most story-accurate version or version from the original decks (e.g. we use the Amonkhet Nissa for her blue and green mana, and Gideon for his soldier aspects, but the Core Set 2020 Chandra as it fits her deck better).

  • There is no Commander Damage rule; any damage dealt by the Commander Planeswalkers is treated as normal damage, since this would only really apply to Chandra and Gideon and would be anti-climactic.

  • Each Gatewatch deck is limited to a single Planeswalker card, their Commander.

  • Bolas's deck features one additional Planeswalker, Liliana, Dreadhorde Commander, as a secondary commander; both are in the command zone and may be cast in any order.

  • Each Gatewatch deck features a custom "Oath" legendary enchantment representing that Planeswalker's Gatewatch Oath, as a "signature spell" as in Oathbreaker; Bolas does not get a signature spell like this, as his Schemes represent that idea.

  • The Oaths follow the normal Oathbreaker "signature spell" rules (identical in effect to the Commander card rules), with one change:

    • A player may cast their Oath at any time from the command zone, regardless of whether they control their Commander or not. Given the abilities of the Oaths, this is quite critical, as players will want them out before casting their planeswalkers.
  • Each deck features 2 additional Legendary creatures as "lieutenants" within the deck (not command zone), representing key allies that help define the deck and provide strong synergies. For Bolas, these are two of his dead gods; for the Gatewatch, they are on-flavour friends and allies that have come to assist (Chandra gets her mom twice and her dead dad because, well, we couldn't really find any better ones - suggestions welcome).

  • The Gatewatch decks each feature a Legendary artifact relevant to the commander (the 3 Magic Origins Legendary artifacts for Nissa, Chandra, and Jace, and the Blackblade Reforged for Gideon), as well as a custom "Battlement" Legendary land representing their "fortress" against Bolas; Bolas's deck instead includes two "God-Pharaoh" Legendary artifacts and the Legendary enchantment In Bolas's Clutches (careful, he may turn your commander!), as well as his own custom "Battlement" Legendary Land.

  • The decks, and specifically the 3-colour Bolas and 2-colour Nissa decks, feature a fairly expensive manabase. This was a conscious decision to ensure optimal mana is avaiable and avoid a key problem mentioned above, since losing because you couldn't play your spells is never fun. But we recognize that this might be overly prohibitive to people wishing to craft these decks. There are two options here:

    1. Depower the manabases, replacing the original duals, shocks, and fetches with more modern, slower multicolour lands and basics. This would hurt the Bolas deck much more so than the Nissa deck, but would be doable. Personally, we do not like things such as the MDFC land cycles due to the actual act of flipping them and such, but there are viable options like that.
    2. Proxy the expensive cards. This is the solution we have chosen for our playgroup, as we are firm believers in "Magic should be played and the cards exist somewhere, so use them however we can". You may disagree with this philosophy and that's fine, but we built around it.

    Yes, this means the decks as-is would never see print, even beyond just the Reserve List cards, but that is after all part of the point of "reimagining" them.

Custom Cards

As mentioned above, there are two cycles of custom cards in Archenemy: Nicol Bolas, Reimagined. As these cycles are relatively important to the decks (especially the Gatewatch decks), we recommend playing with them regardless of how you construct the decks. Proxy images are provided.

Oath Cycle

These are the "signature spells" of each Gatewatch deck mentioned above. These are Legendary Enchantments with the custom Oath subtype, and each represents an on-flavour ability of the planeswalker in question. The ability triggers under two conditions: when the Oath enters the battlefield, or a planeswalker enters the battlefield under the team's control (i.e., whenever the commanders enter the battlefield).

Jace's Oath

Jace's Oath represents his mind-magic, helping focus his teammate's thoughts and disrupt Bolas's thoughts.

{2}{U}
Legendary Enchantment - Oath

When ~ enters the battlefield or a planeswalker enters the battlefield under your team's control, each player on your team may draw a card, then fateseal 1.

Chandra's Oath

Chandra's Oath represents her aggressive fire magic, dealing direct damage to multiple targets.

{2}{R}
Legendary Enchantment - Oath

When ~ enters the battlefield or a planeswalker enters the battlefield under your team's control, ~ deals 4 damage divided as you choose among any number of targets.

Nissa's Oath

Nissa's Oath represents her animist powers, turning her teammate's lands into creatures for a full turn to act either as attackers or blockers.

{2}{G}
Legendary Enchantment - Oath

When ~ enters the battlefield or a planeswalker enters the battlefield under your team's control, for each player on your team, untap up to one target land that player controls. Until your next turn, those lands become 3/3 green Elemental creatures in addition to their other types.

Gideon's Oath

Gideon's Oath represents his martial powers and teamwork, giving additional allies to his teammates in the form of creature tokens.

{2}{W}
Legendary Enchantment - Oath

When ~ enters the battlefield or a planeswalker enters the battlefield under your team's control, for each player on your team, that player creates a 1/1 white Soldier creature token.

Battlement Cycle

These are a cycle of Legendary Lands for each of the decks with the custom Battlement subtyle. The Gatewatch versions are all mechanically similar, tapping for on-colour mana and having an on-theme ability. Bolas's version is different, representing his "evil lair" and providing a way to quickly summon his generals. Yes, these lands are powerful, however that is somewhat offset by the fact that they are in the deck's 98, not the command zone, so finding them is tricky; they will swing games when found, which is part of the point.

Jace's Battlement

Legendary Land - Battlement

{T}: Add {U}.
{T}: Target player draws a card.

Chandra's Battlement

Legendary Land - Battlement

{T}: Add {R}.
{T}: Add {R}{R}. Spend this mana only to cast an instant or sorcery spell, and that spell can't be countered by spells or abilities.

Nissa's Battlement

Legendary Land - Battlement

{T}: Add {G} or {U}.
{T}: Put a +1/+1 counter on target land.

Gideon's Battlement

Legendary Land - Battlement

{T}: Add {W}.
{T}: Create a 1/1 white Soldier creature token.

Bolas's Battlement

Legendary Land - Battlement

{T}: Add {U}, {B}, or {R}.
{T}, sacrifice a creature: Add {U}{B}{R}. Until end of turn, planeswalker spells you cast cost {x} less to cast, where X is the sacrificed creature's power.

How To Play Archenemy: Nicol Bolas, Reimagined

In terms of actual gameplay, there are two major rules changes from the original Archenemy: Nicol Bolas.

  • Life totals follow a variable formula. First choose a starting Gatewatch life total of either 20, 30, or 40 life; each member of the Gatewatch starts with that life total. Then, calculate Bolas's life total as follows: Gatewatch life total plus 10 times the number of Gatewatch members.

    For a few examples:

    • 3-vs-1, 20 starting: Gatewatch 20, Bolas 50 (20 + 10 * 3)
    • 2-vs-1, 40 starting: Gatewatch 40, Bolas 60 (40 + 10 * 2)
    • 4-vs-1, 40 starting: Gatewatch 40, Bolas 80 (40 + 10 * 4)

    This should provide a significant life edge for Bolas in a consistent way regardless of the number of players, without being too overwhelming.

  • Nicol Bolas gains a special ability to represent a last-ditch effort to stave off defeat:

    As long as your life total is less than 10, planeswalker spells you cast cost {X} less to cast, where X is 10 minus your life total. This affects only generic costs (including Commander taxes).
    

    For example, when at 5 life, with no Commander taxes, the deck's commanders would cost {U}{B}{R} ({5} generic less) and {B}{B} ({4} generic less) to cast.

    It probably won't help that much in most games, but we felt it was very flavourful, giving the player one last chance to make an impact with the Commanders before defeat and possibly still being able to cast other spells on that, likely last, turn.

All other gameplay rules from Archenemy: Nicol Bolas are left unchanged: the shared Gatewatch team turn, cross-blockers, Schemes, Archenemy-goes-first, etc. all apply.

Archenemy: Nicol Bolas, Reimagined Decklists

All decklists are in this Archidekt folder for possible future additions. Links below are to custom renders of these cards, for a unique and consistent visual experience, should you wish to proxy them.

Archenemy - Nicol Bolas (includes Schemes)

image

Nicol Bolas: Archenemy, elder dragon, fiend, villain, cruelty incarnate. This deck is designed to reflect Nicol Bolas' immense power, featuring many powerful effects, frightening creatures, and a major Amass subtheme to represent the dreadhorde.

Deck cover

Commanders:

Lieutenants:

  • The Locust God
  • The Scarab God

Other Legendary Cards:

  • God-Pharaoh's Statue
  • Throne of the God-Pharaoh
  • In Bolas's Clutches
  • Bolas's Battlement

† Represented in decklist by "Urborg, Tomb of Yawgmoth".

Gatewatch - Nissa Revane

image

Nissa Revane: Life mage, elf, lover of forests and the elements. This deck is designed to reflect Nissa's land-, elf-, and elemental-focused nature, featuring elves and elementals and a major land-awakening theme to crush your enemy under the very land itself.

Deck cover

Commanders:

Lieutenants:

  • Tatyova, Steward of Tides
  • Yeva, Nature's Herald

Other Legendary Cards:

† Represented in decklist by "Oath of Nissa". ⸸ Represented in decklist by "Yavimaya Hollow".

Gatewatch - Chandra Nalaar

image

Chandra Nalaar: Pyromancer, passionate friend, "hot mess". This deck is designed to reflect Chandra's sheer firepower, slinging spells and fast creatures at your enemy, and burning anything that threatens you to a crisp.

Deck cover

Commanders:

Lieutenants:

  • Pia and Kiran Nalaar
  • Pia Nalaar

Other Legendary Cards:

† Represented in decklist by "Oath of Chandra". ⸸ Represented in decklist by "Shivan Gorge".

Gatewatch - Gideon Jura

image

Gideon Jura: Soldier, commander, selfless hero, enemy of evil. This deck is designed to reflect Gideon's martial mindset, with copious soldiers and support for them to bring to bear against your enemy.

Deck cover

Commanders:

Lieutenants:

  • Lena, Selfless Champion
  • Odric, Master Tactician

Other Legendary Cards:

† Represented in decklist by "Oath of Gideon". ⸸ Represented in decklist by "Kor Haven".

Gatewatch - Jace Beleren

image

Jace Beleren: Mind mage, plotter, temperamental ally, living guildpact. This deck is designed to reflect Jace's mind manipulation skills, milling cards from your enemy and drawing cards both for yourself and your teammates, with a complement of wizards, illusions, and other flying creatures to assist.

Deck cover

Commanders:

Lieutenants:

  • Alandra, Sky Dreamer
  • Deekah, Fractal Theorist

Other Legendary Cards:

† Represented in decklist by "Oath of Jace". ⸸ Represented in decklist by "Oboro, Palace in the Clouds".