Reorder and add Bolas special ability at low life

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Joshua Boniface 2024-01-28 12:46:51 -05:00
parent 7f55dd475f
commit 5f45bf640a
1 changed files with 18 additions and 8 deletions

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@ -19,14 +19,7 @@ Additionally, there were some aspects that weren't exactly issues, but that we w
* We wanted the ability to mix-and-match Gatewatch members in a more consistent way to allow either more players in one game, or more variety between games (how would Bolas fare against, say, Gideon, Chandra and Jace? Or Jace, Nissa, and Chandra, etc.).
* We wanted a Commander-like deck structure. Not just for the singleton aspect, but also for the ability to repeatedly bring out the key Planeswalkers over a longer game.
## How To Play Nicol Bolas, Archenemy: Reimagined
Nicol Bolas, Archenemy: Reimagined is a complete "product" like the original; it features the 5 aforementioned decks, along with a Scheme deck for Bolas. The Scheme deck is unchanged from the original, but all 5 player decks are newly designed, while including all cards that were present in the original decks where applicable.
* The starting life totals of the players is variable with the following forumula:
* Pick a Gatewatch member life total; this could be either 20, 30 or 40. Pick higher values for fewer Gatewatch members or for longer games with more players; pick lower values for more Gatewatch members or quicker games. Each Gatewatch member starts with this life total.
* Nicol Bolas starts with the same life total as the Gatewatch, plus an additional 10 life for each Gatewatch member. For example, 3-vs-1 with 40 starting means Bolas starts with `40 + (10 * 3) = 70` life, or a 4-vs-1 with 20 starting means Bolas starts with `20 + (10 * 4) = 60` life. This should give him the life edge he deserves, while preventing the game from going on too long or providing a major disadvantage to either side.
* All other gameplay rules from Nicol Bolas, Archenemy apply (shared Gatewatch team turn, cross-blockers, Schemes, Archenemy-goes-first, etc.).
Thus, Nicol Bolas, Archenemy: Reimagined is a complete "product" like the original; it features the 5 aforementioned decks, along with a Scheme deck for Bolas. The Scheme deck is unchanged from the original, but all 5 player decks are newly designed, while including all cards that were present in the original decks where applicable.
## Deck Construction Notes
@ -133,3 +126,20 @@ Commanders:
Lieutenants:
* Alandra, Sky Dreamer
* Deekah, Fractal Theorist
## How To Play Nicol Bolas, Archenemy: Reimagined
In terms of actual gameplay, there is only one major change from the original product: the starting life totals. To provide a longer and more varied game experience, the following rules apply:
1. Pick a Gatewatch member life total; this could be either 20, 30 or 40. Pick higher values for fewer Gatewatch members or for longer games with more players; pick lower values for more Gatewatch members or quicker games. Each Gatewatch member starts with this life total.
2. Nicol Bolas starts with the same life total as the Gatewatch, plus an additional 10 life for each Gatewatch member. For example, 3-vs-1 with 40 starting means Bolas starts with `40 + (10 * 3) = 70` life, or a 4-vs-1 with 20 starting means Bolas starts with `20 + (10 * 4) = 60` life. This should give him the life edge he deserves, while preventing the game from going on too long or providing a major disadvantage to either side.
3. Nicol Bolas also has a special optional (still being playtested) ability, useful when he's at less than 10 life, designed to represent his ruthless last-ditch efforts to turn the tide and stave off defeat:
```
As long as your life total is less than 10, Planeswalker cards you cast cost {X} less to cast, where X is 10 minus your life total.
```
Thus for example, if Bolas is at 5 life, his Commanders each cost {5} less to cast (ignoring the possible Commander tax, making Bolas himself cost {U}{G}{R} and Liliana cost {B}{B}).
It probably won't help that much in most games, but we felt it was very flavourful.
All other gameplay rules from Nicol Bolas, Archenemy apply (shared Gatewatch team turn, cross-blockers, Schemes, Archenemy-goes-first, etc.).