Revamp Oath of Nissa to avoid too many changes
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@ -40,11 +40,11 @@ In terms of the decks, this is a Commander-*like* format, but more like Oathbrea
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* The player may cast their Oath at any time from the command zone, regardless of whether they control their Commander or not (which, given the abilities of the Oaths, is quite critical). [Change from normal Oathbreaker]
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* The player may cast their Oath at any time from the command zone, regardless of whether they control their Commander or not (which, given the abilities of the Oaths, is quite critical). [Change from normal Oathbreaker]
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* If the Oath would leave the battlefield, it instead returns to the command zone. [Same as normal Oathbreaker]
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* If the Oath would leave the battlefield, it instead returns to the command zone. [Same as normal Oathbreaker]
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* The Oath costs {2} more to cast for each time it has been previously cast this game. [Same as normal Oathbreaker]
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* The Oath costs {2} more to cast for each time it has been previously cast this game. [Same as normal Oathbreaker]
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* Nissa's original Oath is not very useful in her deck, or this format generally, mostly due to the colour restrictions and lack of other planeswalkers it could affect. In order to keep the parallel construction of the 4 Gatewatch decks and ensure that Nissa's Oath was not functionally useless, this variant features a new, custom Oath of Nissa card for use as her Oath. If I was WotC, I'd just make a new cycle for this, but alas. The replacement features a simple scry 4 instead of the very wordy pseudo-scry of the original Oath, and the second ability has been completely replaced, allowing an additional land drop when a planeswalker (i.e. Nissa) enters. The cost is also increased to 2 mana of her two colours, since the ability is a bit more powerful now, which aligns with the other oaths. [A render of this new card is provided here](images/nissas-new-oath.png).
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* The original Oath of Nissa card has a second ability ("use mana as if it was any colour to cast planeswalkers") that is functionally useless in her deck and this format, since each deck features only a single planeswalker and the deck is forced into those colours with a good dual-colour manabase. Instead, this variant uses [a new, custom Oath of Nissa card to compensate](images/nissas-new-oath.png). The new version keeps the first ability, changes the second ability to an extra land drop whenever a planeswalker (i.e. Nissa) enters the battlefield, and increases the cost to {G}{G} to compensate for the slightly increased power here (comparable to Explore). While this is optional, I feel it helps keep parity between the 4 Gatewatch decks and avoids a feel-bad moment when the Nissa player realizes her Oath has no functional planeswalker-enters ability like the others have.
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Oath of Nissa {U}{G}
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Oath of Nissa {U}{G}
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Legendary Enchantment
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Legendary Enchantment
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When Oath of Nissa enters the battlefield, scry 4.
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When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Whenever a planeswalker enters the battlefield under your control, you may play an additional land this turn.
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Whenever a planeswalker enters the battlefield under your control, you may play an additional land this turn.
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```
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```
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* Each deck features 2 additional Legendary creatures as "lieutenants" within the deck (not command zone), representing key allies that help define the deck and provide strong synergies. For Bolas, these are two of his dead gods; for the Gatewatch, they are on-flavour friends and allies that have come to assist.
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* Each deck features 2 additional Legendary creatures as "lieutenants" within the deck (not command zone), representing key allies that help define the deck and provide strong synergies. For Bolas, these are two of his dead gods; for the Gatewatch, they are on-flavour friends and allies that have come to assist.
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